Welcome to Press Central, a blog dedicated to commenting on strategy, tactics, and the flow of the board game Diplomacy.
For those not in the know, Diplomacy is a grand strategic board game invented by Allan Calhamer, featuring the seven great (and not-so-great) world powers of 1900 Europe: England, France, Germany, Russia, Turkey, Italy, Austria, Germany. The game requires seven players to play in the base map, and an endless number of variants exist, introducing new powers, different maps, and new unit distributions.
Unlike traditional war board games, Diplomacy has no roll of the dice, and all players submit their orders simultaneously. These orders, along with just about anything else, are negotiated between the players in the intervening time. It is the intricacies of these negotiations, the reading of various personalities, and the move to find common gain that drives the game. There’s little room for solo efforts, and players who do not find a friend early are usually the first to go.
The novelty of player cooperation carries over to the end of the game. While most games have a clearly defined set of rules which characterize the “end” of the game, Diplomacy games frequently end in agreed upon draws between two or more players, although a solo victory is possible if one player can take over more than half of the board, a difficult feat to achieve.
To read more about the rules, visit the Diplomacy Archive and while you’re there, browse through the strategy and tactics articles.